CommonEvent 3139
Name = "ガイストビーネ"

  999([3139])
  ConditionalBranch([0, 25, 1])
    JumpToLabel(["反省会"])
    Empty([])

  BranchEnd([])
  ShowPicture([5, "80_gaistvine_st01", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
  PlayBGM(["RPG::BGM(@name=\"ero1\", @volume=100, @pitch=100)"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Nngh..."])
  ShowTextAttributes(["gaistvine_fc1", 0, 0, 2])
  ShowText(["\\n<Paintgeist>It seems you have surrendered...\nThen I shall invite you to my world..."])
  ShowText([""])
  ShowText([""])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["\\n<Luka>S-stop...Aaaah...!"])
  ShowText([""])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["The Paintgeist approaches me and draws me inside her frame. Just like that, my body is dragged into her painting."])
  ShowText([""])
  FadeoutScreen([])
  ErasePicture([5])
  FadeoutBGS([2])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Thus, I was dragged inside her magical painting.\nIn a world I can never escape from, where my semen will be endlessly squeezed out..."])
  ShowText([""])
  PlayBGS(["RPG::BGS(@name=\"mon_hsean17_sigoki\", @volume=80, @pitch=100)"])
  ShowPicture([5, "80_gaistvine_st11", 0, 0, 0, 0, 100, 100, 255, 0])
  FadeinScreen([])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["A painting that decorates a certain tower...\nFrom it, faint voices and moans can be heard."])
  ShowText([""])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["In the picture, a woman is holding a boy's penis with her hand. With the penis in her hand, the woman strokes it slowly up and down."])
  ShowText([""])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Ahh..."])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["The boy inside the picture groans and his whole body trembles. The woman's hand movements were skillful and her palm gave the boy great pleasure."])
  ShowText([""])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["She skillfully stimulates his glans by holding her thumb and forefinger like a ring. Other times, she presses her palm on his glans."])
  ShowText([""])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["The boy's dick is at the mercy of her skillful hand movement..."])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Ah, aaaaaah...!"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["As the boy moans louder, the woman's hand movements become more intense."])
  ShowText([""])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["As if racing to the finish..."])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["And the boy finally comes."])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["\\n<Luka>Aiyaaa!"])
  ShowText([""])
  CallCommonEvent([104])
  ShowPicture([5, "80_gaistvine_st12", 0, 0, 0, 0, 100, 100, 255, 0])
  CallCommonEvent([105])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["His dick starts to pulsate and cloudy semen comes out.\nIt spurts up and lands on the woman's face."])
  ShowText([""])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["At the same time, a cloudiness seeps out from the surface of the picture. The picture itself oozes out semen..."])
  ShowText(["From this very picture, semen is oozing out in a thick stream――"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Nngh..."])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Despite that, the woman in the picture does not stop her stroking."])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Immediately after he ejaculates, she squeezes out his semen to the last drop. As the cloudiness is squeezed out, she's leading him to the next finish..."])
  ShowText([""])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["\\n<Luka>Hiyaaahhh..."])
  ShowText([""])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Her feminine fingers spread apart and fiddle with the tip of his penis. The boy responds to the woman playing with his tip by trembling."])
  ShowText([""])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["The fingers rub the surface of the glans and circle around the neck of the penis. She also stimulates the back muscle and the urethral opening insistently..."])
  ShowText([""])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["To such skillful stimulation, the boy is quickly pushed to his limit."])
  ShowText([""])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["\\n<Luka>Ungh..."])
  ShowText([""])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["When the boy starts to moan, the hand movements change.\nHis penis is grasped, making him feel a tightening sensation..."])
  ShowText([""])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Like that, the woman moves her hand up and down.\nShe moderately squeezes while stroking his penis."])
  ShowText([""])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["The boy could not bear the magical stimulation and is forced to finish..."])
  ShowText([""])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["\\n<Luka>Hyaaaa!!"])
  ShowText([""])
  CallCommonEvent([104])
  CallCommonEvent([105])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Semen gushes out and is scattered all over.\nAt the same time, a large amount of semen leaks from the painting."])
  ShowText([""])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["The painting is a semen squeezing prison.\nWhoever is pulled inside is endlessly squeezed of semen..."])
  ShowText([""])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["\\n<Luka>Ahhh..."])
  ShowText([""])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["In the painting, the indecent act between the boy and woman continues endlessly. A large amount of semen drips from the painting, staining both the wall and the floor."])
  ShowText([""])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Regardless of how much the boy comes, he's never released from the painting. He is endlessly squeezed of his seed..."])
  ShowText([""])
  FadeoutScreen([])
  ErasePicture([10])
  ErasePicture([5])
  FadeoutBGS([2])
  Label(["反省会"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["・・・・・・・・"])
  FadeoutScreen([])
  FadeoutBGM([1])
  Wait([120])
  Script(["memory_interruption"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["You hear Ilias' voice calling out to you... Receive her evaluation?"])
  ShowText([""])
  ShowChoices([["Receive evaluation", "Change difficulty", "Reincarnate"], 3])
  When([0, "反省会に出る"])
    PlayBGM(["RPG::BGM(@name=\"irias\", @volume=90, @pitch=105)"])
    ShowPicture([1, "bg001", 0, 0, 0, 0, 100, 100, 255, 0])
    FadeinScreen([])
    ShowPicture([5, "80_iriasu_st04", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["iriasu_fc1", 3, 0, 2])
    ShowText(["\\n<Ilias>This time it's your art debut.\nShall I display you in a museum so everyone can point and laugh at your stupidity?"])
    ShowText([""])
    ShowText([""])
    ShowPicture([5, "80_iriasu_st01", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
    ShowText(["\\n<Ilias>The Paintgeist is a type of ghost monster.\nShe uses Time Magic and can cast Comet and Stop."])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
    ShowText(["\\n<Ilias>She also has a variety of nasty attacks that poison and Demon Eyes of Seduction. With this in mind, you should take her out first."])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
    ShowText(["\\n<Ilias>Her resistances are like any other ghost monster.\nSince she's weak to fire, it would be wise to attack using fire skills."])
    ShowText([""])
    ShowText([""])
    ShowPicture([5, "80_iriasu_st02", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["iriasu_fc1", 1, 0, 2])
    ShowText(["\\n<Ilias>Now go, oh brave Luka.\nA painting like that needs to be completely destroyed."])
    ShowText([""])
    ShowText([""])
    FadeoutBGM([1])
    FadeoutScreen([])
    ErasePicture([5])
    ErasePicture([1])
    Wait([60])
    Empty([])

  When([1, "難易度を変更する"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Please choose a difficulty level."])
    CallCommonEvent([110])
    Empty([])

  When([2, "輪廻に戻る"])
    Empty([])

  ChoicesEnd([])
  CallCommonEvent([3000])
  Empty([])
